Sunday, September 25, 2022

If It Weren't For Bad Luck...

 ...I'd have no luck at all! This week's Spookfest Game offering deals in such things as walking under ladders, breaking mirrors, and the like. All to complete a somewhat meaningless goal before the guy or gal sitting next to you! Let's go!

Our game is Milton Bradley's 1977 offering, "Superstition." The point to the game is rather strange. You sneak into a cemetary, rob a grave, and get back out. Why? Well...I'm not real sure. Apparently they just thought it was something kids would want to do. Actually, having been a kid, I'm not sure they were too far off.

Anyway, let's take a look, shall we? Here is the box:

The box looks pretty spooky, alright. That creepy house doesn't appear in the game, though. The grave yard seems a little too cheerful and colorful, but who am I to judge? Me, that's who!

This game takes advantage of four traps that are triggered by pulling a pin out of a base. Each trap represents a "superstition." They are:

Disturbing a grave...

Touching a toad (I didn't really know that was bad luck, but whatever...)

Smashing a mirror with a hammer

Walking under a ladder

These are triggered by rubber band power. Spooooooky rubber band power!

Once you get to the (admittedly not nearly as cool as Barnabas Collins') Wizard's Coffin, you get to grab a Whammy (curse) and a protective Charm. You pick without looking.

 This is where the strategy comes in. You can sit your Whammy in front of other players to trip them up. But, they can get past it with the proper charm. Complicated? Well...a little.

Here is the whole thing set up:

Oh, here are a couple of triggered traps...

How, exactly, do you play? Well, here you go!

As far as spooky games go, Superstition never really became a classic. Why? Well, maybe it was a little late to really hook into Monster Mania. Maybe it was a little too complicated for kids. Maybe it took too long to set up (it does take a while). Maybe the goal was a little too weird. I really don't know. But it's an interesting part of my selection. 

I think I happened upon it by accident on eBay and it was cheap. I was lucky that it had all of its parts- because there are a lot of them!

We still have quite a few more spooks to get through before Halloween! Stay tuned!

And keep looking for treasure! (Even in cemetaries!)


  1. All of the reasons you list for the game's failure to catch on make perfect sense. You've laid out the game play very clearly, and yet I still don't have a real sense of what it would be like to play. And how would you go about advertising a grave-robbing game on TV in those days? But it is definitely pretty unique and worthy of the collection!

    1. Yes, for some reason it just barely misses the "cool!" mark. A swing and a miss, I'm afraid!

    2. And I forgot to mention, Hee-Haw was must-see TV in our house, and we ALWAYS sang along to "Gloom, Despair, and Agony on Me." Also "Where, oh Where are You Tonight" and the ladies' gossip song. Good memories!

    3. I still use "BR549" as a joke phone number. Nobody ever "gets it." Lol!


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