...I'd have no luck at all! This week's Spookfest Game offering deals in such things as walking under ladders, breaking mirrors, and the like. All to complete a somewhat meaningless goal before the guy or gal sitting next to you! Let's go!
Our game is Milton Bradley's 1977 offering, "Superstition." The point to the game is rather strange. You sneak into a cemetary, rob a grave, and get back out. Why? Well...I'm not real sure. Apparently they just thought it was something kids would want to do. Actually, having been a kid, I'm not sure they were too far off.
Anyway, let's take a look, shall we? Here is the box:
The box looks pretty spooky, alright. That creepy house doesn't appear in the game, though. The grave yard seems a little too cheerful and colorful, but who am I to judge? Me, that's who!
This game takes advantage of four traps that are triggered by pulling a pin out of a base. Each trap represents a "superstition." They are:
Walking under a ladder
These are triggered by rubber band power. Spooooooky rubber band power!
Once you get to the (admittedly not nearly as cool as Barnabas Collins') Wizard's Coffin, you get to grab a Whammy (curse) and a protective Charm. You pick without looking.
This is where the strategy comes in. You can sit your Whammy in front of other players to trip them up. But, they can get past it with the proper charm. Complicated? Well...a little.
Here is the whole thing set up:
Oh, here are a couple of triggered traps...
How, exactly, do you play? Well, here you go!