Tuesday, April 15, 2025

Snooping on a Board Game

 Hello, Attic Folk!

This week we have another game that I picked up at the same time as The Flintstones game. This one is Snoopy, Come Home, from 1973. It was designed to go along with the theatrical release of the same name. Here it is!


The box artwork is pretty straightforward.


The instructions are inside of the box lid. The game is broken down into two parts. There is a "Getting Snoopy" part, and then a "Getting Snoopy Home" part. Snoopy and Woodstock can be stolen along the way home, which seems rather mean. 


The inside of the box looks exactly like the cover.


Here is the game board. I can't say that I'm crazy about the art work on this one, although it's fairly close to the simple backgrounds used in the film.


The cards. Nothing too exciting.


I did find the original "tree" that the game pieces were punched out of under the liner in the box...
And those are the game pieces. One without Snoopy and one with (in case you have him).


And finally, here is the game set up to play!

The idea is to be the first person to return home with Snoopy and Woodstock. 

So, how is the game? Not bad, I guess. But not great either. Which is kind of like the reception the movie got. 

I think the idea behind the whole thing (that Snoopy had a previous owner who wants to see him while she's in the hospital, then decides to keep him but can't because dogs aren't allowed in her building) is a little sad. I'm a sucker for animals.

Interestingly, the movie has a Disney tie-in. You see, Peanuts writer Schultz wanted to make it feel more like a Disney movie, so he decided to not go with Vince Guaraldi for the music, but used The Sherman Brothers instead! 

Still, the studio (which was going out of business) didn't push the film and it wasn't a huge hit. 

We still have the game, though! Yay! (I guess)

Until next time, keep searching for treasure!

6 comments:

  1. It seems there is a whole world of games I never knew existed! Pretty much any premise was made into a game. At least this one has a movie tie-in. I doubt they spent more than a week or two developing these games.

    This seems like a rather odd game; dividing it up into two parts, having to switch playing pieces from time to time. I guess the only reason for the Telephone spaces is to travel from the outer track to the inner track? (Or vice versa). A lot of aspects of this game seem rather arbitrary and, I would guess, ultimately... boring. But maybe I'm just being grouchy.

    I never saw the movie. Or if I did, I've completely forgot about it. The game is "OK", especially if you didn't pay more than a dollar or two for it at the thrift shop. But hey, you get to add this game to your collection! Thanks, Stu.

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    1. Yeah, it's not great, and if it hadn't been with the couple of other ones, I probably would have been tempted to leave it. Heck, if any of them had been by themselves, I would have been tempted to leave them! Still a buck or two each can't be beat! (Except for "on the side of the road")
      I never saw the movie either, but it doesn't sound great. Maybe it is, and I'm being grumpy too, lol!

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  2. "I think the idea behind the whole thing (that Snoopy had a previous owner who wants to see him while she's in the hospital, then decides to keep him but can't because dogs aren't allowed in her building) is a little sad. I'm a sucker for animals."

    That has got to be the dumbest plot ever, for a game. Or for anything.

    I like the colors used on the game board. It has a "happy" look to it.

    Stu, I would play this game on game night, IF you change the stupid plot. Let me know if you come up with anything better [which shouldn't be too hard].

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    1. Yeah, Shultz actually had that as a plot in his strips, apparently, and they decided to use that for the movie (and game). Peanuts was always a little sad (the whole Charlie Brown is a loser thing), but for me this plot just takes it too far. Of course I haven't read those strips nor seen the movie, so maybe it's handled in a way that makes it funny, but I don't see how.
      Ok, new plot: Snoopy and Woodstock decide to take a trip to the big city because Woodstock wants to try out migrating. They leave a note for the gang, which the no one can read because it was written by Woodstock and is just little hashmarks. The gang, knowing that neither Snoopy nor Woodstock really know what they're doing, set out to find them and lead them home, which is essier than one might think since they're only "migrating" about six blocks. Better?

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  3. Stu, I love your new plot! And, along the way, Snoopy and Woodstock can meet new friends of all sorts.

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    Replies
    1. Great! We should have done the movie! It would have been a smash!

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